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Training Summary
There are 15 different units
Villagers: are the most basic units, they are not trained towards a specific skill, but have little skill in every aspect. They can wield all Weapons & Tools to increase all 4 Military Stats, but can only wield a portion of their item's strength.
Trained Units: are a group of units, that Villagers can be trained in towards a certain skill
Soldiers: are units trained to wield both Attack & Defense Weapons, which increases both your Attack & Defense Force.
Warriors: are units trained to wield Attack Weapons, which increases your Attack Force.
Fortifiers: are units trained to wield Defense Weapons, which increases your Defense Force.
Stealth Ops: are units trained to wield Stealth Tools, which increases your Stealth Force.
Security Guards: are units trained to wield Security Tools, which increases your Security Force.
Explorers: are units trained to go on Expeditions, to uncover truths about Mythical Legends and seek them.
Farmers: are units trained to mine gold, to increase income.
Mercenaries: are a group of units which can only be hired (without Villagers), they do not provide any strength themselves and are less resilient to casualties, but they still have the same skills as their trained counter parts. They also cost gold every turn so they essentially decrease your income, the more you hire.
Untrained Mercenaries: are hireable mercenaries with the same skills as Villagers,
Attack Mercenaries: are hireable mercenaries with the same skills as Warriors,
Defense Mercenaries: are hireable mercenaries with the same skills as Fortifiers,
Legendary Units: are a group of superior units, which have multiple skills and are more resilient to casualties. They are trainable units which are hidden by default, until they are unlocked by seeking a specific Legend.
Gladiators: are a stronger version of Villagers.
Warlords: are a stronger version of Soldiers.
Assassins: are the equivelant of Warlords, except they are trained to wield Stealth and Security Tools.
Other Units:
Fallen: currently serve no use, other then to represent the total amount of trainable units (that were once Villagers), that you have lost to casualties. So this excludes mercenary casualties.