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Training ► Values
See the Breakdown section for more info
♦Strength:
how much strength the unit contributes towards it's Military Stat (on its own).
♦Wield Power:
how much strength of the Item the unit wields while holding it.
If a Villager wields 0.25 (25%), a villager holding a Bloodzerker's Sword with a strength of 200,000. The Villager can only use 50,000 of the weapons strength
♦Resilience:
How resilient the unit is to dying. The lower the resilience, the more that will die. The higher the resilience, the less that will die.
Casualties and how a unit's resilience affects the amount of casualties, will be explained under "Casualties" in the PvP section.
Units / Soldiers
|
Name
|
Train Cost
|
Strength
|
Wield
|
Resilience
|
Income
|
Skill
|
Untrain Cost
|
Villagers ()
|
NA
|
100
|
0.25
|
1
|
40 Gold p/t
|
AF/DF/SF/SE
|
NA
|
|
Soldiers ()
|
5,000
|
300
|
0.6
|
1.5
|
30 Gold p/t
|
AF/DF
|
5,000
|
Warriors ()
|
2,000
|
500
|
1
|
1.5
|
25 Gold p/t
|
AF
|
2,000
|
Fortifiers ()
|
2,000
|
500
|
1
|
1.5
|
25 Gold p/t
|
DF
|
2,000
|
|
Stealth Ops ()
|
2,000
|
500
|
1
|
1.5
|
15 Gold p/t
|
SF
|
NA
|
Security Guards ()
|
2,000
|
500
|
1
|
1.5
|
15 Gold p/t
|
SE
|
NA
|
|
Explorers ()
|
50,000
|
666
|
NA
|
NA
|
0 Gold p/t
|
SP
|
NA
|
Farmers ()
|
50,000
|
NA
|
NA
|
NA
|
120 Gold p/t
|
TBG
|
NA
|
|
Untrained Mercenaries ()
|
6,000
|
NA
|
0.25
|
0.8
|
-3 Gold p/t
|
AF/DF/SF/SE
|
1,500
|
Attack Mercenaries ()
|
10,000
|
NA
|
1
|
1.2
|
-8 Gold p/t
|
AF
|
2,500
|
Defense Mercenaries ()
|
10,000
|
NA
|
1
|
1.2
|
-8 Gold p/t
|
DF
|
2,500
|
|
Fallen ()
|
0
|
NA
|
NA
|
NA
|
NA
|
NA
|
NA
|
|
Gladiators ()
|
10,000
|
5,000
|
0.5
|
2.25
|
30 Gold p/t
|
AF/DF/SF/SE
|
NA
|
Warlords ()
|
10,000
|
5,000
|
0.8
|
2.25
|
20 Gold p/t
|
AF/DF
|
NA
|
Assassins ()
|
10,000
|
5,000
|
0.8
|
2.25
|
20 Gold p/t
|
SF/SE
|
NA
|
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