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Text_Input
You can now eaily style text in the in-game chat and through messages.
How to shout a player
To shout or highlight a player, type the at symbol "@" followed by their username. This is not case sensitive. A full stop ".", a comma "," or a space " " are the only characters you can place directly after the username, or else the game won't recognize it. highlighted players will be displayed as yellow text and you are able to click on that players name to go straight to their stats page.
@Johnny_3_Tears   ==>   Johnny_3_Tears
For those who would like to shout out me (the admin) you can also type "@admin" instead.
@admin   ==>   Johnny_3_Tears
Player Codes
Player codes can be used to display your real time stats in your ingame profiles (public, alliance, commander, buddy). Player codes must start with an @ symbol and is not case sensitve.

WARNING: These codes display your realtime stats for aslong as they are included in any of your profiles.
@gold ==> 2,345,367,567 Gold
Player Codes
@me : Display your Username
@player : Display the Username of the player (visiting the page)
@gold : Display your realtime Stashed Gold
@bank : Display your realtime Banked Gold
@mana : Display your realtime Mana
@turns : Display your realtime Attack Turns
@attack : Display your realtime Attack Force
@defense : Display your realtime Defense Force
@stealth : Display your realtime Stealth Force
@security : Display your realtime Security Force
@result : Tells the player either YES or NO whether their Attack Force is high enough to beat your Defense Force (so you don't have to show them your actual Defense Force)
How to place a link
To place a link, like "www.google.com", paste or type the full URL with the "http://" or "https://" included.
http://www.google.com   ==>   http://www.google.com
How to place a custom link
To place a custom link thats says "Google Search" but directs to "www.google.com", paste or type the full link with the "http://" or "https://" included, then at the end place 2 double colons "::" followed by what you want the link to say, but all spaces must be replaced with an underscore "_".
The game knows when to end the custom link's name when it comes across a full stop ".", a comma "," or a space " ", if you place any other character after your name it will be included in the name.
http://www.google.com::Google_Search   ==>   Google Search
How to add a style to text
Each type of style has its own character code that tells the game to style text. To style text place its character code at the beginning and end of the text that is to be styled.
**This Text is Bold**   ==>   This Text is Bold
*/This Text is Italic*/   ==>   This Text is Italic
*_This Text is Underlined*_   ==>   This Text is Underlined
*-This Text has a Strike though*-   ==>   This Text has a Strike though
You can add multiple styles, place all the characters at the begenning of the text, then in reverse order at the end of the text.
***/This Text is Bold and Italic*/**   ==>   This Text is Bold and Italic
***_This Text is Bold and Underlined*_**   ==>   This Text is Bold and is Underlined
***/*_*-This Text has all 4 styles*-*_*/**   ==>   This Text has all 4 styles
How to change the color of text
Format ==> !!color[text]
Study the format shown above, so "!!" is the code that tells the game that you want to style text. "color" is the color you want the text to be, this can be a valid color name or a hex color. "[" and "]" tells the game that any text that is located inbetween these 2 characters is the text to be colored. "!!color[" and "]" is the code to color text which can not contain any spaces or the game won't recognise it, but you can have spaces inbetween the "[" and "]" and it doesnt matter what characters you have before or after the code. Here are some links which you can get a variaty of valid colors Color Names and Hex Colors.
**Read "How to change the color and text of text", for more details**
!!red[This Text is Red]   ==>   This Text is Red
!!#ffff00[This Text is Yellow]   ==>   This Text is Yellow
How to change the size of text
Format ==> !!:size[text]
Study the format shown above, so "!!" is the code that tells the game that you want to style text. ":size" is the size you want the text to be, this only accepts values between 1 and 7. "[" and "]" tells the game that any text that is located inbetween these 2 characters is the text to be sized. "!!:size[" and "]" is the code to size text which can not contain any spaces or the game won't recognise it, but you can have spaces inbetween the "[" and "]" and it doesnt matter what characters you have before or after the code.
**Read "How to change the color and text of text", for more details**
!!:1[This Text is Size 1]   ==>   This Text is Size 1
!!:4[This Text is Size 4]   ==>   This Text is Size 4
!!:7[This Text is Size 7]   ==>   This Text is Size 7
How to change the color and size of text
Format ==> !!color:size[text]
**Read "How to change the color of text" and "How to change the size of text" first**.
Study the format shown above, so "!!" is the code that tells the game that you want to style text. "color" is the color you want the text to be. ":size" is the size you want the text to be. "[" and "]" tells the game that any text that is located inbetween these 2 characters is the text to be colored and sized.
!!green:3[This Text is Green and Size 3]   ==>   This Text is Green and Size 3
!!#0066ff:5[This Text is Blue and Size 5]   ==>   This Text is Blue and Size 5
When having multiple colors or sizes within a group of text, you can not place a style within a style, you must place each style after each other. The first 2 examples below work because all the color codes are seperate, where as the third example doesn't work because there is a color code within a color code.
!!red:3[I have] !!green:3[multiple] !!blue:3[colors]   ==>   I have multiple colors
!!red[R]!!orange[A]!!yellow[I]!!green[N]!!blue[B]!!indigo[O]!!violet[W]   ==>   RAINBOW
!!red:3[I have !!green:3[multiple] colors]   ==>   ed:3[I haveed:3[I have multiple] colors
How to display an image.
To display an image place an explanation mark "!" followed by the image's URL, the image may be shrunk so it doesn't take up too much room, but by clicking on the image it will open it up in a new tab and will be displayed full size.
!http://www.monsterswrath.com/Images/reaper_3.jpg   ==>  
How to change colour scheme
Go to your Command Center and at the bottom of the page, right hand side you will see the "Account Options" table, 2nd from the bottom select an option from the "Colour Scheme" dropdown box, then click "Update Preferences" to select that colour scheme, you can choose between all 6 race colour schemes or set the colour scheme by your race.
How to create a custom colour scheme
You can now create your own custom colour scheme, by selecting "Custom Theme" from the "Colour Scheme" dropdown box under "Account Options" on the Command Center, after you click "Update Preferences", scroll down to the very bottom of the command center and under the "Account Options" table there will a new info box and a "Custom Theme" table below. In the "Custom Theme" table it list a few colours which make up your overall colour scheme, you can change these colours by clicking on the coloured boxes (which displays the colours hex value). First read all the text in the info box and read all the tooltips (?) which very basically describes where the colour is used. After changing a few colours click "Update Theme" and see how your theme looks. In the first row "Pre-Set Colours" you can choose different pre-set colour schemes to base your own custom theme off.
The interface for making a custom theme is by far perfect and may be confusing for some, but its good enough to play around with and see if you can come up with something that you like, you can also message me if you have any trouble making your own custom theme.
The table header backgrounds with a texture, are made from scratch for each specific race, but for the custom theme it is impossible to change the colour of these images to match the colour you select, instead it is a bloack and white image which your chosen colour is applied as an overlay, this is why when you load a Race Colour preset, it doesnt look like the actual race colours. If you don't understand this sentence then you can either ignore it or ask me to explain this a little better lol.